September 10, 2019

*** This hand was suggested by dec
38-46*  ?
29%
23%
16%
10%
6%
4%
3%
2%
1%
1%
0%
Total votes: 198
Rosemarie44
2052 votes

Joined: March 2016

 
 
 
Tuesday 3:25 AM
Best for expected averages is the double run. To offset the 5-6 to opponent's crib, we have two fives, a six, and and a 4 card.
RubyTuesday
905 votes

Joined: January 2019

 
 
 
Tuesday 3:27 AM
its Almost impossible not to give dealer points, I tried to minimise that whilst keeping the most points possible in my hand. It’ll be interesting to see what more experienced players decide to do.
dec
6347 votes

Joined: April 2008

 
 
 
Tuesday 3:46 AM
I will go with the long time rule with this hand keep at least a dozen. I was thinking of internet sites that seem to have a propencity ( JQT language ) to deal out fives on a regular basis. Short of end game with relative positions I would have to believe this is a valid keep on a best guess. Lead is a six for me, another internet tendencies by sites a four seems to paired often. dec
mrob2199
1425 votes

Joined: February 2009

 
 
 
Tuesday 4:08 AM
Have to keep the set 12 and give up the 5-6 here-lead the 4 and hope it’s not matched-dump one of the fives on the next play-maybe we can goad the dealer into matching it
JQT
4143 votes

Joined: October 2008

 
 
 
Tuesday 4:26 AM
Let's do some housekeeping first, and then attack this puzzle:

Hopefully, JCM saw my "after midnight" reply to his Pegging Dilemma from yesterday: about when, for example at a Count of Twenty-Four and holding (3 3 7), whether to play the 7 Card and grab the sure-thing (31-2), or whether to attempt to heroically self-pair here by playing a Trey instead. My answer went something like: "When in Doubt ... Push that Count (higher). When in Trouble ... Attempt that Double (try PAIRING yourself if you NEED the points)." These could be great little titles for Cribbage-related Songs, folks: And I'm just giving it all away!

Okay, today is a very good example of what I posted even later yesterday under the HalscribCLX entry, about how the computer program looks at both reality as opposed to probability: After all, due to the random nature of the behavior of the cards, Cribbage is essentially a probabilistic enterprise.

And so in an Endgame Scenario, Toss (4 6) might become imperative at some point, but at a score of (38-46*), the probabilities of how this game *might* end up will and should be overruled by REALITY, and so at this early score, we must shoot for the highest Expected Average in order to eventually put ourselves in POSITION to then use our knowledge of probabilities to help us WIN. Even if the weather forecast says "75% chance of rain," it's best to look out the window if we are about to venture outside.

Therefore, as the Canadian Country Rock group known as The Road Hammers once aptly sang, we want to "Get On Down That Road" and Toss (5 6) today! Ref: https://youtu.be/9c-El-nVICc
JQT says: I often will lead a 5 Card when I have two of them. But one of the reasons this can end up working in our favor is when the opponent also holds a 5 Card, and by leading a 5 Card, we avoid the extremely common occurrence of getting it PAIRED against us during the final volley of pegging. But today, having been dealt three of these 5 Cards, it's rather unlikely that our opponent will have the Case 5 Card. Also, since we are Pone, even if Dealer was dealt that Case 5 Card, there's a good chance it ended up in the Crib. Therefore, I will *not* be leading a 5 Card today, but it won't shock me if Halscrib does so! In fact, I learned to lead a 5 Card quite regularly by studying Halscrib carefully, and even do so from hands such as (A A 5 9), (2 2 5 8), (5 5 X X), (5 X X X), and two of my favorites: (5 7 8 9) and even (5 6 7 8). The response to a 5 Card Lead in Cribbage reveals so much about the Dealer's Hand Composition that it can often be a profitable endeavor ... but not today!
JCM says: JQT - I did find your response to my pegging dilemmas yesterday. I like your pithy response - "When in Doubt ... Push that Count (higher). When in Trouble ... Attempt that Double (try PAIRING yourself if you NEED the points)." Muchas gracias, Juan!
Gougie00
5720 votes

Joined: March 2008

 
 
 
Tuesday 4:47 AM
There is no safe discard. I'll toss 5-6 and pray the crib doesnt explode on me. Lead the 4 and ditch the 5s.
mfetchCT425
1391 votes

Joined: February 2009

 
 
 
Tuesday 5:30 AM
Keeping the dozen. Dealer is already in position and we need to be aggressive here I think to get position back in our favor. If we do not hold the double run we lose out with cuts like A, 3, 6, 9. Keeps the 24 hand chance intact too. Will lead a 4 and look to dump the 5d on the next play if possible.
james500
3913 votes

Joined: June 2013

 
 
 
Tuesday 5:38 AM
Eight points puts me in a good place to start the next hand, and twenty cuts, (444,5, 16*X), really propel me down the board.

4-6 with three fives and another six out of circulation may not be too devastating.

One of each suit just because.

5 lead to allow me a choice what to play as my 2nd card.
Andy (muesli64)
2223 votes

Joined: August 2009

 
 
 
Tuesday 6:24 AM
5-6 but I am guessing really.

Jazzselke
2582 votes

Joined: March 2009

 
 
 
Tuesday 7:06 AM
We're out of position, have to try make it up with a possible 24 hand.
Jazzselke says: I should say we are in an unfavorable position as our opponent beat us to Hole 46.
horus93
1280 votes

Joined: December 2017

 
 
 
Tuesday 7:53 AM
It's too early in the game to forego the double run imo.
JCM
910 votes

Joined: April 2019

 
 
 
Tuesday 8:00 AM
38-46*
Dealer is where he wants to be(Past the 44 target). Opp. averages 16 pts as dealer. So we can expect him to be at 46+16 = 62 next hand, when he starts as pone.

We are 8pts behind target. We can reach it easily at the end of this hand, but Opp should be at 62 at the end of this hand. That's 18 more pts than the 44 target.

We want to catch up as much as we can AND slow him down in his crib.

How many pts to catch up is suitable? I would like others' comments on this question. I think the answer is subjective, at least partly so. Should be a good discussion. Besides, I'm not 100% sure what the answer is, so helpful advice would be appreciated :-)

Going only for 44 this hand is obviously too low a target.

A. Maybe reaching reaching 62? (Tied with Opp.) We would need 24 pts to do that. Possible if we keep 4-5-5-6(5-6) and cut a 4 or 6(5/46 ways). But 5/46 isn't very good odds. Sixteen X values will make this hand worth 16. A 3 or a 7 makes the hand worth 14. But that's a long way from the 24 we want in this option. And the 5-6 discard averages 6.7 in Opp. crib - about 3 pts above average for a crib. This will likely help him reach more than his average 16 pts as dealer this hand, which should put him past 62 pts. Maybe about 65-66. Close to his next target(70).

B. How about aiming for 52? That suggests keeping one or other versions of 5-5-5-6(4-6). 52 is way lower than 62 - that's for sure. BUT, we only need 14pts with 52 in mind, and any X will produce it. 16/46 ways. Plus the 3 fours which will make this hand worth 21. 19/46 ways in all. Another 6 or a 9 adds a couple of pts. That's better odds than A by a long way. And the 4-6 discard averages 5.1 in Ras' table. That number should be reduced by about 2 pts, given we hold 3 of the 4 fives, which is the card that promotes this discard. So Opp crib should only be worth about 3 pts. Below the expected 4 pt. average for a crib.

But if we aim for this, we may expect the score at the end of this hand to be 52*-62. Is this OK?

We would then be in good shape to reach the next target of 70 next cycle(26/cycle puts us at 78). We would need to peg cautiously, so as not to assist dealer too much. Bur we could accept it if at the end of next cycle if dealer were at 85 or less. (Reasoning: Pone averages 10 pts. The next target after 70 is 96. 96-10 = 86. So if Opp is less than 86 at end of next cycle, and we're at 78 as dealer, we're in good shape to win.)

For Opp to be less than 86 at end of next cycle he must make less than 24 pts that cycle(86-62). That's average or a bit below average. So with this plan, we peg cautiously thru the whole cycle, so as not to help him exceed 24 pts.

That's about the best I can come up with, this morning, before coffee.

I go for B. That's 5-5-5-6(4-6).

Pegging: I only like to lead a 5 when I have 2 or more X values that I might pair when he 15's me. A hand like 5-5-J-K. I don't have those X values here. So I would lead the 6. and peg cautiously thru the next cycle. Unless I get a powerhouse hand :-)
JQT says: When (most of us) throw something as dangerous as Toss (5 6), our goal is to attain the MAXIMUM number of points possible. This early in the game, and losing by an inordinate amount, there is no specific 'target' hole: therefore, we attempt to gain as MANY POINTS AS POSSIBLE!
JQT says: When (most of us) throw something as dangerous as Toss (5 6), our goal is to attain the MAXIMUM number of points possible. This early in the game, and losing by an inordinate amount, there is no specific 'target' hole: therefore, we attempt to gain as MANY POINTS AS POSSIBLE!
JCM says: Re cuts. A has 30 helping cuts(X-16; 4-3; 5-1; 6-2; 3-4; 7-4) But 25 of these are in the 14-16 range. 5 cuts produce 24 pts. - - B has 30 helping cuts(X-16; 5-1; 6-2; 4-3; 7-4; 9-4). All cuts produce 14-21 pts. - - One more cut for B. But A can produce 24, 3 more than the max for B. Which is the more important? A's discard is worth considerably more to Opp. than B's discard. I can be wrong here, but I'm still inclined to go for B.
JCM says: Re cuts. A has 30 helping cuts(X-16; 4-3; 5-1; 6-2; 3-4; 7-4) But 25 of these are in the 14-16 range. 5 cuts produce 24 pts. - - B has 30 helping cuts(X-16; 5-1; 6-2; 4-3; 7-4; 9-4). All cuts produce 14-21 pts. - - One more cut for B. But A can produce 24, 3 more than the max for B. Which is the more important? A's discard is worth considerably more to Opp. than B's discard. I can be wrong here, but I'm still inclined to go for B.
JCM says: Error - "One more cut for B" should be "Both A and B have 30 cuts".
JCM says: Error - "One more cut for B" should be "Both A and B have 30 cuts".
horus93 says: You should check out our re-read Schell's stuff on positional theory. Dealer here has a 2 point surplus to win in x deals and we have a 22 point deficit to win on the same schedule. We actually have a four point surplus to win in x-1 deals if we can keep opponent short of 14 points. But there's so much of the game to go, so many opportunities for one of us to have abnormally good or abnormally bad hands that would throw us off the average scoring, and we'll have so few opportunities to hit such a high max, that a lot of us decided to take the risk today. The analogous fourth street position would about 90-98*
horus93 says: You should check out our re-read Schell's stuff on positional theory. Dealer here has a 2 point surplus to win in x deals and we have a 22 point deficit to win on the same schedule. We actually have a four point surplus to win in x-1 deals if we can keep opponent short of 14 points. But there's so much of the game to go, so many opportunities for one of us to have abnormally good or abnormally bad hands that would throw us off the average scoring, and we'll have so few opportunities to hit such a high max, that a lot of us decided to take the risk today. The analogous fourth street position would about 90-98*
JCM says: horus93 - Re Schell: I found Cribbage Forum, bur it seems Schell doesn't discuss positional theory there. Is there another site where he does? Or could you elaborate a little more? Maybe I need to buy a book?
JCM says: horus93 - Re Schell: I found Cribbage Forum, bur it seems Schell doesn't discuss positional theory there. Is there another site where he does? Or could you elaborate a little more? Maybe I need to buy a book?
horus93 says: His annotated games and one of his "mailbag" columns (I forget which but there are under 10) flesh it out well. One thing you'll notice here is that very strong players have completely different understandings of what a given RP demands. That makes me suspect it's not really very important short of 4th street but Schell's schema makes the most sense to me, as long as you bear in mind the different demands of games that might end up different lengths. For example here "strict schell" would demand we play defense but our own surplus if we DID knock the opponent back is not so great in the first place, a mere 4 points, so even playing a strictly positional game I'd probably shoot for "optimal" discard and pegging which in this case would mean keeping the double run
horus93 says: His annotated games and one of his "mailbag" columns (I forget which but there are under 10) flesh it out well. One thing you'll notice here is that very strong players have completely different understandings of what a given RP demands. That makes me suspect it's not really very important short of 4th street but Schell's schema makes the most sense to me, as long as you bear in mind the different demands of games that might end up different lengths. For example here "strict schell" would demand we play defense but our own surplus if we DID knock the opponent back is not so great in the first place, a mere 4 points, so even playing a strictly positional game I'd probably shoot for "optimal" discard and pegging which in this case would mean keeping the double run
JCM says: Thanks for your response. Naive question: What does 'RP' mean?
JCM says: Thanks for your response. Naive question: What does 'RP' mean?
HK343
178 votes

Joined: July 2012

 
 
 
Tuesday 10:16 AM
II considered breaking up the hand and holding 5556. We would be in position for our next deal, but at this point in the game we need to optimize hands. Breaking up a bushel isn’t the way to do that.
One caveat. I would break the hand up in this spot if I thought there was a large disparity in skill level between me and my opponent. Unfortunately, I’m never on the right end of that disparity. :-)
JCM
910 votes

Joined: April 2019

 
 
 
Tuesday 12:51 PM
Re score at end of this hand: If we keep A. we may expect the score at start of next hand to be perhaps 53*-67. If we keep B we can expect it to be 52*-64. I prefer the latter score. It keeps Opp further from his target, and we maintain a realistic chance of being in position to win at end of next cycle.
JCM says: Plus we're only 12 pts behind with B, but we're 14 pts behind with A
JCM says: Plus we're only 12 pts behind with B, but we're 14 pts behind with A
Ras2829
5143 votes

Joined: November 2008

 
 
 
Tuesday 2:34 PM
As should be the case, relative position makes this an easy decision. Dealer is at hole 46 with the deck. Needs to be dealing from 2nd street CPZ (43-47). So holding less than 12 points is not an option. And we have a chance to cut a 24-point hand besides. The fact 5-6 is a dangerous discard does not matter. The 4-5 discard is about .3 of a points less on average. Why give up four points in hand score to save .3? Lead the 4, dealer response just might be a X-pointer, n/d drops the 5D faking a flush, dealer will often pair that five for count of 24, n/d scores the triple for six, advances the count to 29, and a frequent go. If you would like to know more about Critical Position Zones E-mail raswino29@outlook.com.
glmccuskey says: Hi RAS, any thoughts on keeping 6-6-4 as non dealer to run that trap.
glmccuskey says: Never mind. Miss read the hand.
JCM says: I'm not Ras, but I can say I like that trap. I've used it maybe once every week or 2 at the Seniors' centre. (You lead a 6, Opp plays X to make 16, you play 2nd 6 to make 22, Opp has to play his 5 to make 27, and you play the 4 for a tidy 5 pegging pts.) Trouble here, though, is you'd have to give your Opp. 2 fives to hold 4-4-6. That's way too much to give away. (9-4-3 works, in a similar way.)
JCM says: While I was writing the above comment, you said "Never mind". Just so you know :-)
Coeurdelion
5589 votes

Joined: October 2007

 
 
 
Tuesday 3:12 PM
I think its between 4-5-5-6 (5-6) and 5-5-5-6 (4-6):

4-5-5-6: 12pts - 7½pts (Schell: 7.47) = 4½pts

5-5-5-6: 8pts - 5½pts (Schell: 5.34) = 2½pts

Potential:

4-5-5-6: Improves with AAAA, 3333, 444, 5, 66, 7777, 9999 + 16xXs = 38 cuts = 38/46 = 82.6% up to 16/23/24pts with 444, 5, 66 + 16xXs = 22 cuts.

5-5-5-6: Improves with 444, 5, 66, 7777, 9999 + 16xXs = 30 cuts = 30/46 = 65.2% up to 14/17/20/23pts with 444, 5, 7777 + 16xXs = 24 cuts.

Position:

Dealer is 2pts past positional hole and we're way behind the 60pt position we'd like to be in. So we need the big hand that we have potential for. I'll play Offense.

Pegging:

I think 4-5-5-6 will peg slightly better.

Summary:

4-5-5-6 starts with 2pts more and has more cuts for improvement. It has slightly less cuts for a very good/brilliant hand but with 22 cuts for 16-24pts I think this will be better than 24 cuts for 14-23pts. So I'll throw 5-6H despite the sizable negative delta of the 4-6.
HalscribCLX
5312 votes

Joined: February 2008

 
 
 
Tuesday 3:16 PM

At 38-46* playing an Offense strategy for the pegging the dynamic expected averages and Win/Loss %s are:

________________Our
Offense___Hand__Pegs__Crib___Total____W5 %___W6 %
4-5-5-6*__15.63+1.11+(-6.74)=10.00____9.2____17.5
5-5-5-6___12.37+0.91+(-4.02)= 9.26____5.7____17.3

Offense_______L5 %___L6 %
4-5-5-6*______27.1___56.3
5-5-5-6_______19.4___48.7

4-5-5-6 is better for expected averages by 0.74pt and is also appreciably better for Win %s. The 4-6 discard is very much better for Loss %s but even so adopting an Offense strategy I'll select an unsuited 5-6 to discard.

After the 3 cut I'll lead a 5 and play Offense:

Lead______Our Pegging Pts.
5______________1.07
6______________0.78
4______________0.70
JCM
910 votes

Joined: April 2019

 
 
 
Tuesday 3:26 PM
Looks like this is a learning day for me. Thanks, guys! When behind like this, I've always planned for the next cycle like I described in my original post. It's worked quite well for me.

Maybe I can still plan in a similar way using this discard instead.